
I was actively chuckling at the demo booth with thousands of people walking around me at PAX East, not a care in the world. Pedro serves as the teacher in tutorials, worldly informant, and hilarious commentator. While the protagonist may be mute, his floating banana friend named, you guessed it, Pedro is most definitely not the silent type. Fluidity of movement was key, not only to survive and keep a combo going, but to keep a grin plastered across my face. Staying in cover can work in these early levels, but the number of goons amped up considerably near the end of my time with the demo, making staying still a death sentence. It wasn’t long before I was trying to fly through the level, staying on the ground as little as possible. It feels right for the kind of game My Friend Pedro is as it makes finesse possible. The silent protagonist is a bit floatier than I expected, but this makes aiming an easier task. The tutorial is paced excellently to give you the building blocks to twist and twirl with the grace of trapeze artist while simultaneously murdering everyone in your path. I am pleased to say my concerns were abated immediately. Between jumping, rolling, dodging, dual-wielding (with the ability to separate aim), and slow motion, I thought it’d be a lot to get the hang of on a 2D plane. It seemed like too much to wrap my head around at once.




Watching the footage, the premise of the game appealed to me, but I was worried about how the game would control. I watched some footage of the game before heading to PAX East 2019, as research for my appointment. I got to play a chunk of levels around what felt like the beginning of the game that culminated in a high-speed chase boss fight. All it’s missing is a timeless Hawaiian shirt. Its zany dialogue melded with the rad “how fancy can you kill?” gunplay has put My Friend Pedro near the top of my Switch hit-I mean-wishlist when it comes out in June. That’s the best way I could pitch it to someone.
