

By not straying from this same framework, however, every one of Mighty No. 9 the sense of familiarity that fans of the Blue Bomber have been seeking for years. On one hand, sticking so close to the traditional Mega Man formula gives Mighty No. Players fight eight other robot masters, each with their own stage, in order to gain their powers and use them to eventually bring down a big-bad at the end of a multi-stage finale. 9 makes no attempt to hide the fact that it’s basically a Mega Man game. If this sounds familiar, that’s because Mighty No. 9, a humanoid robot with the power to absorb the abilities of any other robots that he defeats. Players take the role of Beck, or Mighty No. 9 feels shockingly by the book, with none of the class-leading level design, notable weaponry or engaging challenge that made games like Mega Man 2 and Mega Man 3 all-time classics. Kickstarter backers have every right to be upset with what they’ve received, as Mighty No.

Neither a good game, nor a trainwreck, Comcept’s biggest game to date finds a way to be playable while still missing the mark on everything that made those original NES Mega Man titles so fantastic.


9, which is perhaps the most damning criticism that you can throw at it. There’s nothing exceptional whatsoever about Mighty No. It’s shocking to think that what feels like a store-brand imitation of one of the greatest franchises in video game history came from the man who designed the Blue Bomber himself. If the Mega Man series is the LEGO of pixel-perfect action-platformers, then Mighty No. If you were a Mega Bloks kid, I’m terribly sorry, but your childhood was terrible. They’re a sign that your parents or family members knew what you wanted but decided that saving a few bucks is more important than making you smile. To put it simply, Mega Bloks are depressing. Getting literally zero LEGOs was better than receiving any Mega Bloks, as they’re essentially the equivalent of your parents trying to convince you that Safeway Cocoa Nuggets are the same thing as Cocoa Pebbles. The idea behind all of the hatred that swirled around this dud-gift of a brand is rather simple: you love LEGOs, you wanted LEGOs and receiving Mega Bloks was a slap in the face. Anyone whose childhood took place around the turn of the millennium will instantly recognize the punchline that was/is Mega Bloks.
